First up, there's Monster Hunter Rise. This was initially a Nintendo Switch exclusive before making the jump to other platforms. This is a decent Monster Hunter game with a focus on verticality. There are tools to quickly scale large cliffs and engage in aerial combat. It can be played solo or via a four-person squad. The gameplay loop is as addictive here as ever. Fight monsters. Gather materials. Upgrade weapons and armor. Rinse and repeat.
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The library project, on the other hand, contains the actual core gameplay logic. In the inventory service's case, this includes the C# classes that model the request and response for every API operation as well as the underlying logic for handling the countless inventory related systems such as crafting, quests, loot, etc. As a separate project, the library can be imported in other services when we need to reuse that logic without pulling in any of the web project's code.